It’s Halloween! To celebrate, we have our first ever true expansion for Zero out! It’s called “Spookylands”, and there are new levels, new enemies and new mechanics - including ghosts and candy, of course. We even have a new trailer coming out for it!
Our website, Twitter and forums got the full Halloween makeover as well, so go check them out if you haven’t already:
After this Betu and I will start working on the next big expansion for the game: The Community Pack!
New stage with 3 new levels: Spookylands!
New enemy on Spookylands: Worms;
New enemy on Spookylands: Zombie Turtle;
New enemy on Spookylands: Worm Zombie;
New Spooky enemy weapons for the Zombie Turtles;
New environmental hazard: spikes;
Candy drops that heal a bit of health!
3 new Achievements!
New sprites for the Ducan Chest and the Haunted Chest;
A bunch of new art for all the things;
New music for Spookylands;
New sound for Character Switch;
The "Hunted" Challenge now spawns a random Ducan Elite type instead of always spawning the Rifle one;
Ducan Elite Rifle shields decreased from 500 to 400;
Ducan Elite Rifle hp decreased from 1400 to 1100;
Ducan Elite Shotgun shields decreased from 420 to 350;
Ducan Elite Shotgun hp decreased from 1200 to 1000;
Ducan Elite Plasma shields decreased from 500 to 400;
Ducan Elite Plasma hp decreased from 1600 to 1400;
Bounty Stars' fade time increased from 9-12 seconds to 12-15 seconds;
Explosions can now hit only up to 5 unique targets at the same time;
Grenade damage now scales with the Weapon Level of your equipped weapon;
Ghost Ducan now teleports if you face it for too long;
Playing Endless Mode now resets your saved Relic setup in Adventure Mode;
Fixed a bug where going into Adventure Mode after playing Endless would carry on the last Relic selection from Endless;
Fixed a bug where rocket launcher damage was not scaling with Challenges, Relics and Weapon Upgrades;